Update 0.9
Baby 3D Plugin for Construct 2 » Devlog
With this update you will finally be able to make better use of camera viewports.
This results in a change to the action "Switch camera" which is now renamed "Activate camera" and can be set to two modes.
"Switch" will act like previously: making the camera active and all others inactive. If you however select "Add" the camera will be added to the list of activated cameras making multiple camera views at the same time possible.
If you haven't used camera viewports before you set them via position and size actions. By default the camera viewport will simply match the canvas.
Changelog:
- Added Baby 3D action "Deactivate camera" which removes a camera from the list of activated ones
- Added Baby 3D action "Create decal" which adds decal textures (think bulletholes) from tiled background objects
- Added Baby 3D condition "Is camera active" which previously only existed in the dedicated camera behavior
- Changed Baby 3D action "Switch camera" to "Activate camera" with additional functionality like mentioned above
So if you've been on 0.89 before you just need to update the main plugin to be fully caught up.
Files
Baby 3D Plugins and Behaviors (0.9).zip 3 MB
34 days ago
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Baby 3D Plugin for Construct 2
Make 3D games in Construct 2 powered by Babylon.js
Status | In development |
Category | Other |
Author | Pixel Rebirth |
Tags | 3D, babylonjs, Construct 2, plugin |
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