Day 1/7


Started out development on this project by laying the foundation for the procedural elements the game will have. Currently it does look something like this:

Riveting stuff so far, but it seems to accomplish what I'm aiming for. Also used Blender to create seamless textures for the game. Hopefully it will combine well with other assets that will be based on more traditional pixel art.

Unfortunately it's very unlikely I will get any time to spend on the game tomorrow, so I will have to continue on Sunday.

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