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Submission to 7dfps 2022
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Sirinite
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Devlog
Final (?) update
April 02, 2024
by
Pixel Rebirth
Since the 3D plugin the game is using has matured quite a bit in the last few months I adjusted and updated Sirinite to take advantage of this. It should run significantly smoother now and also featur...
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Double the frames
December 30, 2022
by
Pixel Rebirth
#7dfps
Did export the enemy animations at 8 instead of just 4 frames, which makes things look less goofy which I'm not sure is actually an improvement. Also fixed a few issues with enemy behavior and other s...
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Performance update
December 22, 2022
by
Pixel Rebirth
#7dfps
Seeing as the deadline for the jam has been extended quite a bit, I came back to the project to make some changes that are supposed to improve performance. There's also a smaller gameplay change/impro...
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Day 7/7
December 18, 2022
by
Pixel Rebirth
#7dfps
The struggle was real. Not only was there at lot more to do in terms of tying up loose ends and make things work together, there was also the issue of the missing sound effects and music. All of this...
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Day 6/7
December 15, 2022
by
Pixel Rebirth
#7dfps
I'm happy to report that almost all graphical assets are in the game and previously missing parts of the procedural elements are also in place. Also came across a few issues with my custom Babylon.js...
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Day 5/7
December 14, 2022
by
Pixel Rebirth
As I hoped I got a lot further today regarding the graphical assets. Also happened to have a realization about the internal workings of Babylon.js and therefore got rid of a misconception concerning h...
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Day 4/7
December 13, 2022
by
Pixel Rebirth
Progress continued on the enemy behavior and combat in general. Shooting projectiles is now a thing. While many of the assets still remain placeholders, I did add a few photo-based things (instead of...
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Day 3/7
December 12, 2022
by
Pixel Rebirth
#7dfps
Programmed the main bits of the enemy behavior and finalized and fixed other mechanics. Getting a bit worried right now about the assets the project will still need, so I did a few forays into that ob...
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Day 2/7
December 11, 2022
by
Pixel Rebirth
#7dfps
Created the basic game world and player movement/camera controls as well as some structures that may rise from the ground under the right conditions. Also the main mechanic is partly implemented. You...
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Day 1/7
December 09, 2022
by
Pixel Rebirth
#7dfps
Started out development on this project by laying the foundation for the procedural elements the game will have. Currently it does look something like this: Riveting stuff so far, but it seems to acco...
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